Creatures Full of Edits
Note: The Genetics Kit from Creature Labs is required to follow this guide.
The brain is the processor of a creature. It processes the input of genes, scripts, and engine set parameters. When the brain is unable to process this information properly, it can cause strange and fatal behaviour. Normally, the brain cannot mutate, and is the same in every breed. But if two mating creatures have two different brain structures, their offspring will get the brain genes from either parent, which will result in combined - and most likely faulty - brain structures.
Open up the Genetics kit, and scroll down to the brain genes. Find the gene called Drive (hurt) -> Friends or foe, and double-click it. Click the tab called Connectivity, change the Connections Per Neuron from 15 to 1 in the Destination Lobe. Click the tab called Update Rule, and click Edit Rule. On Line 3 change -.6532 to -.6613. Click OK and Close.
Find the gene called Drive (scared) -> forf - Brain Tract, and double-click it. Click the tab called Initialization Rule, and click Edit Rule. From the dropdown list next to the Copy Rule button, select the second driv > forf from the list. From the second dropdown list, select Initialize, and click the Copy Rule button. Click OK.
Click the tab called Update Rule and click Edit Rule. From the dropdown list next to the Copy Rule button, select the second driv > forf from the list. From the second dropdown list, select Update, and click the Copy Rule button. Click OK, and Close.
Double-click the gene called Drive (angry/friendly) -> forf - Brain Tract, and copy the Initialization Rule and Update Rule again. Click the tab called Connectivity, and change the End Neuron from 13 to 12, and click Close.
Click New Gene, and select Brain Tract from the dropdown list. Click Create and Close, enter Drive (friendly) -> forf and click OK. On the Connectivity tab, enter driv as Lobe ID in the Source Lobe, and set the Start Neuron and End Neuron to 13. Enter forf as Lobe ID in the Destination Lobe.
Click the General tab, and change the mutation Degree to 0. In the Update Sequence check Update Tract and select driv->forf, driv->forf, driv->forf, driv->forf, driv->mood, driv->mood, driv->mood, driv->mood, from the dropdown list. With should already be checked.
Click the Initialization Rule tab, and click Edit Rule. Select the second driv > forf from the dropdown list next to the Copy Rule button, and Initialize from the second. Click OK, and click the Update Rule tab. Click Edit Rule and change it to:
Click OK and Close. Move the gene Up until it is located above the Mood Lobe.
Click New Gene and select Brain Lobe from the dropdown list. Click Close and Create, enter ForF support lobe and click OK. On the General tab, change the mutation Degree to 0, and enter ffsc as Lobe ID. Change the Lobe Position and Size to X: 5 Width: 12 Y: 67 Height: 3, and in Colour slide Red and Green all the way up.
Click on the Processing tab, Change the Tissue ID to 4. In the Update Sequence check Update Lobe, but leave the dropdown list for now.
Click the Initialization Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Initialize from the second, click Copy Rule and OK. Click the Update Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Initialize from the second, click Copy Rule and OK. Click Close. Move the lobe Up to the other brain genes if needed.
Click New Gene, and select Brain Tract from the dropdown list. Click Create and Close, enter To tract and click OK. On the Connectivity tab, enter forf as Lobe ID in the Source Lobe, and ffsc as Lobe ID in the Destination Lobe. On the General tab set the mutation Degree to 0, and check Update Tract in the Update Sequence. From the dropdown list select driv->comb, verb->comb, forf, and check Just after.
On the Initialization Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Initialize from the second, click Copy Rule and OK. Click the Update Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Initialize from the second and click Copy Rule. Edit the first two lines to:
Click OK, Close and Move the tract Up if needed. Double-click the gene called ForF support lobe, and click the Processing tab. Select forf->ffsc, from the dropdown list, check Just after, and click Close.
Click New Gene, and select Brain Tract from the dropdown list. Click Create and Close, enter From tract and click OK. On the Connectivity tab enter ffsc as Lobe ID in the Source Lobe, and forf as Lobe ID in the Destination Lobe. On the General tab, change the mutation Degree to 0. In the Update Sequence check Update Tract, select driv, visn, smel, from the dropdown list, and check Just after. On the Initialization Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Initialize from the second, click Copy Rule and OK.
Click the Update Rule tab, and change the first seven lines into this:
Click OK, Close and Move the tract Up if needed.
Click New Gene, select Brain Lobe from the dropdown list, click Create and Close and enter Elevation lobe. On the General tab, change the mutation Degree to 0, and change the Lobe ID to elvn. Change the Lobe Position and Size to X: 6 Width: 40 Y: 7 Height: 1, and slide blue all the way up in Colour. Click the Processing tab, and leave Tissue ID empty. Check Update Lobe in the Update Sequence and select driv, visn, smel, from the dropdown list. With should be already checked.
On the Initialization Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Initialize from the second, click Copy Rule and OK. On the Update Rule tab, click Edit Rule and select visn from the dropdown list next to the Copy Rule button. Select Update from the second, click Copy Rule, OK and Close. Move the lobe Up until it's located under the Vision -/\> Stimuli tract.
Click New Gene, select Brain Tract from the dropdown list, click Create and Close and enter Elevation -/\> Stimuli. On the Connectivity tab enter elvn as Lobe ID in the Source Lobe, and stim as Lobe ID in the Destination Lobe. On the General tab, change the mutation Degree to 0, and in the Update Sequence check Update Tract. Select visn->stim, from the dropdown list, and With should already be checked. On the Initialization Rule tab, click Edit Rule and select visn > stim from the dropdown list next to the Copy Rule button. Select Initialize from the second, click Copy Rule and OK. On the Update Rule tab, click Edit Rule and select visn > stim from the dropdown list next to the Copy Rule button. Select Update from the second, click Copy Rule and OK. Change the first six lines to:
Click OK and Close. Move the tract Up until it is between the Elevation lobe and the Movement Lobe.
Find the gene called Drive -> Combination and double-click it. On the Update Rule tab click Edit Rule, and on Line 10 change tend to, store in to add and store in. Click OK and Close.
To verify that you reproduced the CFE brain structure correctly, you will need gendiff from Creature Labs. Run gendiff on your edited genome, and a CFE genome. If you are editing an ettin, it is important to compare it with a CFE ettin, as ettins have 20 organs instead of 21, and their brain will show up differently because of this. Save the output so you can look at the first lines. The brain lobes (brlobe), organ (borgan) and tracts (btract) should all be empty, which means there are no differences, and you successfully reproduced the CFE brain structure.
Genes are responsible for the creature's internal circulation, as well as receiving external input. Alot of genes depend on eachother, and a small mutation or flaw can cascade into an amplified effect.
Find the organ called FLOATING LOCI, find the gene called Loneliness - Emitter in that organ, and double-click it. If you are editing an ettin based breed, you can skip this part, as ettins do not have this emitter. If Gain is higher than .012, you can skip this part, otherwise slide Gain up to .012, and click Close.
Find the organ called MUSCLES, find the gene called Swearing lets off steam - Stimulus in that organ, and double-click it. In Chemicals Stimulated check the Silent checkbox in front of the Crowded chemical, and click Close.
Find the organ called PAINLY DRIVE OVERWHELMSION, find the gene called Painly hunger for protein overwhelmsion - Reaction in that organ, and double-click it. In the Reaction Details change Pain to Hunger for protein, and click Close.
In the organ called MUSCLES, find the gene called Activate lift if bored - Instinct in that organ, and double-click it. In the Gene Header check Do not express (carry) and click Close.
In the same organ, find a gene called Push buttons if bored - Instinct and double-click it. In ... reward/punish like this: slide the Amount up from -.5 to -.25, and click Close.
Find the organ called TIME LINE, and in the Receptor genes of that organ alter: In the Gene Header uncheck Dup, Mut. and Cut. Change the mutation Degree to 0, and click Close.
Order the gene list by Type and scroll to the Biochemistry: Chemical Reactions. The first genes should look like:
If not, find the genes with these names, and alter: In the Gene Header uncheck Dup, Mut. and Cut. Change the mutation Degree to 0, and click Close.