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#1
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ForF lobe notes (recap)
Some of you might remember the ForF lobe notes
thread from before the crash.
Ratboy posted about some oddities in the forf lobe, and the notes going with them. After some testing, it appeared that processing of instincts resets the State variable briefly in creatures. While the general memory of a creature is managed by dendrites, the forf lobe is dependent on neurons, and more specifically on the State variable. Ratboy made a lobe that stores the State variable of the forf lobe, and restores it after instinct processing. The creatures however, were still hardly reacting, or even oppositely. Looking into the forf lobe, I came to the following conclusion: Quote:
Quote:
Last off I found out that the hurt -> forf tract had 15 connections instead of 1 (the rest is useless), and I adjusted the lobe ID to the only free slot under 10, 4. So, I have all official breeds ready, including the original grendel & ettin, which are quite a story on their own, but I might post about that later. But I want more feedback, because I want to get the kinks out while they're still in beta phase, that's why I'm only making the ChiChi* version public ![]() * Based on Ratboy's genome. __________________
Creatures Heaven |
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#2
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So these norns will be more sociable in
general? I'd hate to think of what'd happen if these genes got into the
Shagadelics...
I've compiled the genome into an egg agent with EasyGMS - I left all the settings as default except for the colour - they're a cute burgundy now. |
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#3
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Uhm, malkin, these guys are beta phase,
I'll make eggfiles when they're done.
__________________
Creatures Heaven |
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#4
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I guessed that - but it's difficult for me and
other people who use macs to inject a plain genome into the game. I made
the egg file of the beta so that I could inject them easily, and then I
thought I'd put it up for other people who have macs. No sense reinventing
the wheel and whatnot.
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#5
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Should've known.. In the old thread I PM'ed
Embri the code to import them through CCL. But yeah, I understand, I just
really want experiences with the breed, my apologies
![]() The reason I don't want beta eggfiles floating around is because they're subject to change frequently, so it's a timewaste, and pretty confusing for people testing them. __________________
Creatures Heaven Last edited by Vampess : 26-06-2007 at 04:30 AM. |
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#6
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It's difficult to know what they want because
they're always going 'eem likes Ron' whenever you ask them to express. A
couple of them dislike each other, and I'm not fully sure why. From the
speech bubbles, it *seems* to be a love triangle, but that just might be
me anthromorphising. It's useful to have the Air Purifier injected,
because they don't really seem to retreat norn when crowded... Can you
have a go at a gene so that they become less crowded when they're
sleeping?
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#7
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There is no normal gene modified compared to
the original Chi-chi's genome, this is only a brain edit, anything to do
with retreating while crowded has nothing to do with the ForF lobe, nor do
they behave different in that aspect from the original genome. Perhaps you
would like to read the first post again.
As for waiting your turn to ask something, is simply the queue of things to be processed. If you want to know how a specific norn feels, you'll need to single it out for a few seconds. Nothing I can do there, they already are alot less chatty as it is. And as for anthropomorphising, that's what Creatures' appeal is based on. They look so real you'd almost think they are, even the brain model is based on the human's, in a very crude way, creatures make decisions in the same way we do. Creatures have character, which never really shone through before. Due to all the different memories, and different chemistries, some creatures are more prone to be loved, other are more prone to be hated, or not cared about at all, even within subspecies. With ettins this is most noticeable, as they get afraid and crowded from hearing other creatures. Some ettins get to mate, and eventually love eachother, while others go absolutely mad, and kill everybody (which is due to the ForF lobe, because being afraid of a creature triggers either retreat or hit). Well, that actually only happend once, so it's not like every bunch of ettins will contain a killer, but it's a possibility. When I put Fiona in a bunch of edited Chi-chis, the result was amazing, at first, norns starting agreeing they didn't like Fiona, then 10 norns just jumped on her. Fiona even hit while retreating, and seemed pretty invulnerable, when the group got near the heating pad, I saw a child norn, who was sort of stuck at the heating pad, because everytime he got near Fiona, he retreated from her. One for one they fell, and I thought it would be over in minutes, but a while later, there were 2 baby males and an adult female on the bottom level, and Fiona at the top. One baby male ventured to the second level, and was promptly killed by Fiona. The other two stayed downstairs, the adult female disliked Fiona, having endured a beating before, while the now youth male never met Fiona. The youth male, dared to go to the top level, and amazingly, wasn't killed, although Fiona was old already. A few minutes later, I saw the pregnant icon, expecting the male went down again (where the adult female still was), I found out he actually impregnated Fiona, and liked her. Not long after, Fiona found the female downstairs, and killed her. The offspring had the physique and temper of their mom, but while Fiona was alive, the male norn was too, and he still liked Fiona. After Fiona died, the male norn was killed by his son. The reason he was kept alive while Fiona was alive, was because he liked Fiona, so he stayed around her, and for some reason, Fiona liked hitting her offspring more then she did hitting him. __________________
Creatures Heaven |
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#8
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The 'become less crowded when sleeping' gene
was a suggestion, I didn't think there was a gene edit in there already. I
find that they become more crowded than my other creatures, so it might be
worthwhile giving them a little something to help them cope with
crowdedness.
It really seems to give them some character, disliking and liking and loving other creatures. ![]() |
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#9
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I understand. But the point of beta testing
these guys is to spot oddities in opinions, unless, ofcourse, you feel
they are more crowded than regular Chi-chis.
If you, or anyone would like to base breeds on these guys when they're finished, that would be great, but my intention is to fix the ForF lobe. I've spent a good time looking at them while tweaking, and after that. The most I've been looking at however, is numbers, and that's what I see; I know when they should say what. And that's why I need objective testers, to know if people feel comfortable -or even familiar- with how creatures form opinions. Don't get me wrong, I like them, but I want to have them double checked, before they go public. __________________
Creatures Heaven |
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#10
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I don't feel they're more crowded than normal,
it's that (in gen 1 and 2) they don't seem to do anything sensible when
they're crowded, like retreat, or push portal. I know that sensible norns
are a tall order, lol. I think they develop the 'crowded does stuff all'
response quicker than normal chichis. (gen 4)
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