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#1
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Norn Full of Edits.
The list of changes:
* This script will not change anything for your existing breeds. You can just overwrite the old one, and start a new world, or inject it into an empty one. ** Because this involves a brain edit as well, it is not recommended to breed them with creatures without the lobes. They will lose their advance when crossbred. There is still something else that baffles me: Sometimes, creatures tell you that they want to 'eat elevator', while looking at themselves (you won't see the green arrow because it's under the red one). I have checked their brain; the right neurons fire, while they're saying 'eat elevator', and looking at themselves, they really want to eat seed/fruit/food. If you hold some food near them, they'll snap out of it, and when it happens in a metaroom with growing edibles in it, they'll usually snap out of it on their own. I checked their scripts - usually there's always a script running, perhaps with a slight pause, but everything requires a script. But when this happens, no script is fired - except sleeping and fainting - until there's "new input". I've checked the elevator and door scripts - but found nothing wrong. It doesn't only happens with elevators and doors though, I have seen it happen to self, and once even with toy. It happens less with this genome, but it still doesn't solve the cause. Any ideas would be welcome ![]() Here's the genome, and the starter pair for Mac users, seeing as it is still for betatesting ![]() On a side note: I want to mention Danikat as well, as I've used her IQ-test idea to determine their capability. __________________
Creatures Heaven |
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#2
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I'll start looking at theese right away. I
didn't catch my train today so I have absolutely nothing else to do
hehe
I'v used the starter pair up to now because I don't know how to use the other file. Do I have to download something to use it? |
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#3
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#4
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Thank you
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#5
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You're welcome
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#6
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I usually solve the elevator addiction problem
with another edit Ratboy suggested a while back.
First, I set the half-life for "Wait" to 31 (21?), then make a new chemical reaction. Its half life is 19, and it goes like this: 8 Boredom + 1 Wait = 1 Wait + 8 Boredom Backup. It converts the boredom into boredom backup, thus making the norn lose the boredom, and then the norn loses interest in the elevator when the wait drive is gone. Then they leave. When they get bored again, hopefully they won't be near an elevator. |
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#7
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Quote:
__________________
Creatures Heaven |
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#8
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Remove the instinct? If you don't mind, I'm
gonna use your genome as startout for some of my own experiments. I will
not put those experiment up, and if anyone ask i will say that the norn
orginates from your genome. Just so you know, and can say no.
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#9
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Quote:
![]() As for experiments, that's fine, as long as you don't put them up 'n stuff. And if you report back here on what you think of this genome. If this genome gets some positive feedback, I'll wrap it up, add it all to all the genomes, do packaging, etcetera. __________________
Creatures Heaven |
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#10
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I have been running a world with just these
guys in it for a day or so now. I posted in the other ForF thread. Should
I copy and paste it over here to this thread, too?
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